Mahou Book¶
A mahoutsukai, simply, is a magic user. And congrats! You are one such magic user.
Let’s first see how to draw a circle in blood. It’s easy - just take damage, and quickly use the keybind to draw a circle in blood on the floor. If successful, you’ll see a blood circle on the ground, and a mana bar (Mahou X/Y) somewhere on your screen. Note: there is a dagger to damage yourself, if you prefer.
Alarm Boundary
The Alarm Boundary is perhaps the most basic of boundary magic - it simply alerts you to mobs and players as they enter the range of the boundary.
It drains mana from the caster every second(s).
Alarm boundaries will also output a comparator value of 15 when it detects anything in the boundary.
Alchemical Exchange
This circle will, once a day around the time of placement, convert blocks underneath it into random other blocks of the same class. For example, dirt may become sand, diamonds may become emeralds, etc. However, this only works on natural blocks, and will not work on things such as bricks or diamond blocks.
It drains mana from the caster per transformation.
Ascension
This spell, when used without a cloth, will teleport any thing (including items and mobs) on top of it to the highest solid Y value it can find. The scroll version of this spell will simply transport the caster.
It drains mana from the caster per teleport.
Binding Eyes
When used, eye contact between the caster and any mob or player binds that mob or player in place. Players, however, can escape this binding by simply breaking eye contact.
It drains mana on use.
Black Flame Eyes
When used, black flames will sprout at the caster’s viewing location for a short time. These flames spread somewhat quickly, but do not consume blocks and inflict wither damage to those who come in contact with them.
It drains mana from the caster on use.
Borrowed Authority
Borrow the authority of the gods with this scroll, which increases the caster’s speed and power, to the extent that mobs hit while using it will break through walls.
It drains mana from the caster on use.
Boundaries
Boundaries are a category of AOE spells which operate in a radius around a placed circle, and drain mana on a fixed basis. You can turn them on and off by right clicking them. A redstone signal will also invert their on/off status.
Boundaries give off comparator output - 0 when off, 1 when on.
Lastly, boundary scrolls can be used to quickly place boundaries in another location.
Butterfly Effect
When this scroll is used, the caster is granted Foresight for a short duration. During this time, breaking/placing a block, or swinging a weapon will be delayed for the future. A butterfly will mark the spot, and things colliding with this butterfly will trigger its effect.
WARNING: DO NOT USE ON IMPORTANT BLOCKS.
This spell drains mana from the caster upon use.
Catalyst Exchange
When placed on the floor, this circle will convert any powdered catalysts on top of it into a new random powdered catalyst.
It drains mana from the caster per transformation.
Catalysts
There are seven catalysts representing each of the known categories of magic. Powdered Catalysts are created by taking a Hammer or a Mortar and Pestle, and smashing these catalysts.
The categories are:
- Iron - Boundaries
- Ender Pearl - Displacement
- Diamond - Projection
- Emerald - Exchange
- Gold - Mystic
- Quartz - Intelligence
- Ender Eye - Mystic Eyes
Categories
- Boundaries deal with AOE effects centered on a magic circle.
- Displacement spells deal with teleportation magic.
- Projection spells deal with weapons.
- Exchange spells usually involve a trade of some sort, often to refund or generate mana.
- Mystic spells are unique, often offensive spells, which provide miscellaneous effects.
- Mystic Eyes spells deal with sight based effects.
- Intelligence spells deal with decision making, often focused around entities.
There are also some rumored secret spells..
Chronal Exchange
When placed on the floor, this circle will generate mana for 12 hours, centered on the time of placement. For the other 12 hours, it will drain mana from the caster, gems, or mana circuits.
It will drain or restore up to mana every so often, depending on how far it is from its peak. Note that skipping time will only delay the cycle, instead of skipping it.
Circuits
Mana Circuits are blocks which store mana. Mana in them can be used by the player when nearby, as long as the player owns the block. Whoever right clicks a mana circuit first after it is placed owns the block. Right click to put mana in. Shift right click to turn it on or off. Mana Circuits can be right clicked with Fae Essence to open them to use by other players.
Clairvoyance
When used, the caster will be able to see the predicted path of certain mobs. Unfortunately, some mobs are an enigma and cannot be predicted accurately, such as skeletons.
It drains mana on use.
Clarent
A strengthened sword forged in dragon’s breath, Clarent has one purpose: to overthrow the king.
Rather than retaining a damage value, Clarent instead does the damage of its opponent’s weapon.
Clarent’s passive, Vengeance, allows it to block attacks. Clarent remembers these attacks, and in its next attack will release its pent up frustrations.
Lastly, Clarent has the ability to mortally wound its target, leaving them wounds that will damage them should they move too quickly.
Contract
When two players create their own contract circles, and stand on them nearby, a contract will be formed between the players. Contracts allow players to bypass certain effects such as boundaries and some mystic eyes. To break a contract, one player need only damage the other.
It drains mana from each player when a contract is formed.
Cup Of Heaven
The most complex spell, and used primarily as a way of applying mass negative effects. When many of these circles are placed on the floor and activated by a scroll, the external convex polygon (google: Graham Scan) is calculated. The prime factors in the external polygon and those in the internal polygon determine the negative effects. All mobs and players within the external polygon at the time of activation receive these effects.
For example, if a pentagon is made with 5 of these circles, with 4 internal circles (placed anywhere inside the pentagon), the affected mobs will receive Poison 2 and Blindness 1. Why? 4 = 2 * 2. The prime factor 2 maps to poison, and the prime factor 5 maps to blindness. These prime factors go up to 13, including Poison (2), Weakness (3), Blindness (5), Slowness(7), Wither (11), Levitation (13).
For a cup of heaven which grants poison 1 and wither 1, for example, you could simply create a 22-sided polygon and all mobs inside would be affected.
Mana cost varies depending on the effects and area covered.
Damage Exchange
When used, the player will convert damage taken into mana a set number of times (not time-based).
It drains mana on use.
Damage Replication
When used on another mob or player, this scroll will replicate damage and potions that affect the caster to the target.
It drains mana on using the scroll.
Death Collection Eyes
When used, the caster collects souls upon seeing death - this death can occur in any way, but the caster does have to be looking at it. If the caster has collected enough souls, their death will be prevented in exchange for souls, whether or not the eyes are active.
It drains mana from the caster on use.
Displacement Boundary
The Displacement Boundary teleports entities that attempt to enter the range of the boundary to the other side of the boundary. In doing so, it will attempt to displace blocks that would suffocate said entity.
It drains mana from the caster every second(s).
Drain Life Boundary
The Boundary of Drain Life slowly drains health from nearby mobs in a range of. For every health drained, health, hunger, or mana is restored to the caster, in that order, according to the caster’s needs.
It drains mana from the caster every second(s).
Durability Exchange
When placed on the floor, this circle will convert the durability of items on top of it into mana. Alternatively, it can do so from a chest underneath it as well.
It can restore a maximum of mana per second. Note that higher durability items are consumed faster.
Emrys
A staff named after it’s original owner, a backwards mage who couldn’t decide which weapon was his favorite, Emrys is intended to be used in the off-hand. It provides strength in the form of lightning to an empty right hand, melee weapons, and some projectile weapons.
The mage who created the staff luckily documented his struggles - simply get struck by lightning while holding a strengthened stick.
Enclosure Boundary
The Enclosure Boundary raises the floor around you to create a makeshift set of walls with radius.
It drains mana from the caster for every layer of blocks that it raises.
Equivalent Displacement
An Equivalent Displacement circle on the ground can be linked (by shift-right-clicking) to another equivalent displacement circle anywhere in the world or across dimensions. However, a teleport between the two can only happen if there is something on BOTH circles. That something can be an item or mob, and the chunks must be loaded.
It drains mana from the caster per teleport.
Explosion Staff
This scroll summons a staff with explosive power. The staff has a long charge up time (the beam in the middle indicates readiness), and creates a large explosion. Shift right clicking with the staff will change it to fire multiple, smaller, explosions, and shift right clicking again will enable a beam mode.
When in beam mode the staff’s damage accelerates the longer the beam is held. Also, the beam will destroy blocks it comes in contact with.
The scroll drains mana from the caster, mana when using the large explosion mode, mana when using the AOE explosion mode, and mana per tick when using the beam mode.
Fae
The Fae are spiritlike creatures that occasionally roam the earth. Like leylines, they can also only be seen with Mystic Eyes of Fay Sight. Their laughter sounds like bells, and they drop Fae Essence upon death.
The Fae are particularly attracted to magic being performed on leypoints.
They are breedable through the use of any Powdered Catalyst.
Fae Essence
Fae Essence is dropped by the fae. Right clicking with fae essence will place a fae circle. Scrolls and stationary circles created by fae essence can be used by anyone. You can claim a fae circle by right clicking it, and it will drain mana from you when used. Most importantly, because Fae Essence is not bound to a user, it is ideal for automated scroll creation.
Faecake
Like a cupcake, but with fae essence. Watching you eat this disgusts the Fae, to the point where they will avoid you even if you perform magic on a leypoint. Reawakening the Mystic Eyes of Fay Sight is a good way to get rid of the effects of the faecake, as the Fae are quite partial to those who can see them.
Fallen Down
Give your friends, enemies and acquaintances the burial they deserve! It may be best not to do this near things you care about, though.
This spell costs mana every fifth of a second. Naturally, the longer you channel it, the deeper the grave. Your friends should thank you, really. Note: Flight is a natural counter to this spell.
If you shift right click with a Fallen Down scroll, it will switch to beam mode, which will terraform and burn the surrounding mobs and land.
Familiar Exchange
When used, the caster will switch places with the familiar if it exists.
It drains mana from the caster on use.
Familiars Garden
When used while a familiar is active, the familiar will activate its garden. Mobs and players in the garden will not be able to harm each other. The affected area moves with the familiar, and particles are produced to show the area.
It drains mana from the caster on use.
Fay Sight Eyes
Very simply, this spell allows the player to see Leylines and the Fae.
It drains mana from the caster on use.
Fog Projector
The Fog Projector is a decorative block which can be used to display and control two types of fog - particle and camera-based. It allows you to control the color as well as thickness of each type of fog, along with other attributes.
Gandr
A primeval curse which gains power based on the user’s magical capability. Requiring a percentage of the user’s mana capacity, when fired, this curse scales damage depending on the amount of mana spent to fire it.
Furthermore, this curse will absorb and cleanse any negative effects the user may be experiencing, and spread them around its point of impact.
Geas
Geasa are self-imposed taboos. By placing a geas on oneself, you can prevent yourself from doing some undesirable things.
For example, using it on a player will prevent you from harming that player. Using it on a sheep will prevent you from harming any sheep.
Using it on a named sheep will prevent you from harming that specific sheep. Lastly, using it on a dropped item, will prevent you from picking up that item. Use it without a target to see your current geasa. Creating and removing geasa costs mana each, and having many geasa targeting unnamed mobs will regenerate mana.
Gems
If you craft an Attuner with a Diamond or Emerald, you can get an attuned gem. These gems will store mana for you, if you right click while holding the gem. Spells will automatically draw from any gems on your person.
Gravity Boundary
The Gravity Boundary increases the gravity for mobs other than the caster in an area of range.
It drains mana from the caster every second(s).
Immunity Exchange
This scroll can be used on either the player or something the player is looking at. The target of the scroll will take no damage from repeated damage sources, but will take double damage from a damage source that was different from the last one.
It drains mana from the caster on use.
Insight
The Mystic Eyes of Insight allow the user to see more information about a target, such as its inventory, and, in the case of living creatures, their buffs, debuffs, etc. The mana cost is per scroll.
Kodoku
Kodoku refers to the practice of encouraging conflict between a number living things, and then harnessing the strongest surviving thing’s essence for power using special Kodoku worms.
Every time a monster kills something, their kodoku value goes up by 1, plus the kodoku value of the monster it killed. When you have a specimen with a high kodoku value, simply place a hungry kodoku worm on it (right-click) and kill the specimen.
When a worm consumes the essence of a mob with a high kodoku value, you can simply right-click to pick it up. Worms with high kodoku values have a number of uses.
When burned, these worms will generate mana for any nearby mana circuits. The amount of mana depends on how close to a leyline the burning occurred.
These worms can also be used for sympathetic magic.
Sympathetic Magic refers to a symbolic magic, in which a target can be affected remotely through the use of a symbol.
To use a scrying circle for sympathetic magic, it must be actively scrying something. Also, an inventory under the scrying circle must contain Kodoku worms to act as fuel. Worms with higher kodoku values will increase the chance of successful sympathetic magic.
When an active scrying circle with Kodoku worms underneath is set up, simply throw items for various effects on top of the circle.
- Blaze Powder - Fire
- Rabbit Foot - Hop
- Splash Potions - Effects
- Glowstone Dust - Glowing
- Rotten Flesh - Hunger
- Kodoku worms - Misfortune
Misfortune applies various effects such as being struck by lightning, dropping items, negative looting, tripping, breaking tools, increased aggro, with chances scaling depending on the quality of the worm.
- Ender Pearl - Teleports target (Players must have a contract with caster to be teleported)
- Nether Wart - Confusion
You can counter sympathetic magic against yourself by keeping a worm with a high kodoku value in your inventory. The higher the value, the less likely the magic will succeed against you, and there’s even a chance it will be reflected to the caster.
Leylines
Leylines connect certain points throughout the world. They can only be seen with Mystic Eyes of Fay Sight. Being near a leyline or leypoint increases mana regeneration based on a percentage of your maximum mana.
The Fae spawn near leylines.
Furthermore, Leylines will boost elytra if you fly along the leyline.
Magic
To perform Magic, we need a few things - mana, (optionally, depending on the recipe) a cloth, a blood circle, and 3 powdered catalysts. If the recipe is for a scroll, you’d put the cloth down first, and then draw a blood circle on top. Otherwise, simply put the circle on the floor. Take your powdered catalysts and right click the circle to add them to it.
Mana
Using mana increases your maximum mana capacity over time - it’s like exercising. You will naturally recover some mana over time, depending on how full your hunger is. Sleeping will regen a good chunk of your mana, and sleep is important, so sleep often!
Mental Displacement
A mental displacement scroll allows the caster to temporarily leave his body behind and explore the world in a certain radius.
It drains mana from the caster on use.
Morgan
This wicked sword is the result of the corruption of the holy sword Caliburn. Obtained through the murder of a player’s best and most loyal friend with the holy sword Caliburn, this sword obtains its power not from a mysterious lake, but from the killing of innocents.
Villagers, and more so, child villagers, provide a damage bonus for this sword (requires mana), and also heal any damage the sword has.
Holding right click with this sword releases a ball of evil to stab and pull nearby enemies. Lastly, pressing the keybind with the sword equipped provides a Rage effect, which very briefly boosts attack speed and walking speed.
Both of these abilities invoke a cooldown that prevents either from being used.
Mystic Code
The Mystic Code is an item which holds three stacks of scrolls. Shift right click opens the inventory. The keybind switches between the scrolls. Clicking or holding right click uses the currently selected scroll.
Mystic Code First Sorcery
The Mystic Code - First Sorcery is a variant of the mystic code, which has a set durability, but also allows for the reuse of scrolls it contains.
Ordered Displacement
An Ordered Displacement circle on the ground teleports any thing on top of it to a nearby Ordered Displacement circle. Which one it teleports you to depends on the order in which you placed the circles. You can sneak to stop teleporting.
It drains mana from the caster per teleport.
Power Consolidation
This circle, when placed on the floor, will spawn a lake. Each growth of the lake costs mana. When the lake has reached full size, the caster can throw in an enchanted sword in order to get Caliburn, a holy sword which will have the damage of the sword plus extra based on its enchantments. (hint: holier is better!)
Exchanging a sword costs mana.
The holy sword, Caliburn, has several properties. First, undead and unholy monsters will fear it and attempt to flee. Second, right-clicking will pull both the caster and such monsters closer. Using the keybind, the sword can smite such monsters, with a cooldown. As Caliburn is a sword, the Power Consolidation process can be repeated by simply enchanting it.
Caliburn seems to have some innate limits - maybe there are some items you could offer to the lake with Caliburn, as proof of your purity, to remove these limits?
Presence Concealment
A Scroll of Presence Concealment grants the user the two Rippers in exchange for mana.
When one Ripper is wielded, right clicking will create a thick fog around either the user, or a target the user was looking at. Doing the above with a Ripper in either hand will provide true presence concealment, in addition to the fog, rendering the player and his items invisible.
Because The Rippers are intended to be dual wielded, it is possible to attack with both simultaneously. Furthermore, attacking from behind a target with a Ripper will deal bonus damage.
Take note that your invisibility will disappear temporarily after you attack, but it will return shortly after. Monsters may or may not be able to track you after you disappear again, so it is recommended to move quickly.
Probability Alter
Place at least 2 of these circles on the floor within range of the caster, each with a chorus fruit (see config) on top.
The number of nearby circles with chorus fruits when the scroll version of this spell is used becomes the Modulus of the Rule Breaker given by the scroll. This scroll costs mana to use. See Rule Breaker’s page for more details.
Projectile Displacement
A Projectile Displacement scroll teleports you to the last arrow you shot.
It drains mana from the caster on use.
Projection
The first use of this scroll memorizes a tool or weapon you’re looking at (for the whole stack!). The second use gives you a copy of the tool with limited durability.
It drains mana from the caster each time the scroll is used.
Projector
The Mahoujin Projector is a decorative block, which simply displayes runes and a magic circle. Right clicking on the block allows you to configure the size, angle, color, speed, etc. You can load in custom circles and runes through the config.
The Mahoujin Projector is also wearable! Right click with an armor item on a projector to receive a special enchantment that displays that projector’s settings. Right click again to get new settings after modifying.
Also, you can copy and paste from projector to projector by right clicking to copy, and shift right clicking to paste with a normal stick.
Protective Displacement
Ever wondered what it’s like to be an Enderman? The Protective Displacement scroll will randomly teleport you when you would otherwise have been hit by an arrow.
It drains mana from the caster when used, and provides a set number of teleports - it is not time based.
Proximity Projection
Using this scroll grants the caster a weapon, which allows the caster to simultaneously teleport to and attack an entity they can see at long range.
It drains mana from the caster on use of the scroll.
Reality Marble
This scroll teleports the user (and optionally, a target the user is looking at) to a fixed spot in the Reality Marble. If the user has a target, one of the two must die for the other to leave. Otherwise, taking damage will allow the player to leave.
It drains mana from the caster on use.
Recall Familiar
When used, the player’s familiar, if it exists, will be recalled to the player.
It drains mana on use.
Replica
When you’re done defending yourself, it’s about time you start defending your friends. Replica is a mainhand greatshield with a number of abilities, granted to those who have just about maxed out their defensive capabilities, yet still feel the need to use a shield.
Note the following controls carefully:
AOE Teleportation: Save a location with shift+right click. Teleport to it later, along with everything around you by blocking with the shield and pressing. Break a block with Replica to toggle teleporting friendlies only.
Cover Move: Sprint towards a teammate and block to place yourself between them and their closest, most threatening enemy.
Shockwave: Simply blocking with this greatshield is enough to knockback surrounding opponents, dealing damage according to the number of nearby allies you have.
Replicate: Replica has the ability to remember up to 6 damage types that it has blocked. You can choose Shockwave’s damage type by pressing.
Note that allies refers to those for which the wielder of Replica has a geas or a contract with.
To get Replica, block an attack with a strengthened shield, in your main hand, while also having Immunity Exchange, maximum Damage Absorption stacks, above 15 armor, and over 100 Death Collection souls .
Retribution
A Scroll of Retribution exchanges the health percentage of the caster with the health percentage of the target. It drains mana based on the difference between the user and target’s health. The cost is times the difference in health points.
Reversion Eyes
When used, mobs and players in the caster’s view will lose their buffs, along with certain other qualities, depending on the mob. Water mobs will no longer breathe underwater - nether mobs will be affected by fire and lava. Endermen, Shulker boxes and the Wither will no longer be immune to arrows. Husks can catch fire in the sun.
It drains mana from the caster on use.
Rho Aias
This scroll creates a large shield in front of the caster in the direction it is used. Mobs bounce off of it, and various projectiles are deleted by it. If desired, the caster can also bounce on it by sneaking.
It drains mana on use.
Rhongomyniad
The Holy Lance, Rhongomyniad, is acquired by throwing a lance into the lake of a Power Consolidation ritual. The Lance Which Brings Stability to the World, Rhongomyniad, can first and foremost act as a normal lance - it can unseat opponents in a joust, depending on its weight and damage, and the speed of the rider. Furthermore, mounted wielders of Rhongomyniad will gain speed in the presence of evil.
Rhongomyniad can be placed using shift right-click, where it assumes its role as a purveyor of punishment. Evil creatures and persons, including those who would do harm to those who are not evil, will be smitten within Rhongomyniad’s range, according to Rhongomyniad’s current attack damage. This will continually drain mana. Right click on the placed lance to re-collect it.
Rule Breaker
Acquired through the use of the Probability Alter spell, this dagger allows the user to control their personal probability through the Modulus and Dividend of the dagger. While the modulus is set at creation, the dagger’s dividend can be increased by shift right clicking. Specifically, when right clicking with Rule Breaker, the caster will receive a timed buff that returns a specific random number when requested from the player.
Furthermore, this effect is also applied when hitting things with the dagger.
Scrying
A Scrying circle on the ground allows the player to see a named mob or player from afar, for a short amount of time. Simply drop a nametag on the circle, and if a mob or player with this name exists, it will be shown with its surroundings.
It drains mana from the caster per nametag.
Selective Displacement
Use this scroll to receive a buff. While active, tap the0 keybind to swap places with a target entity. Alternatively, hold the keybind to select two entities, and switch them instead.
There is a short cooldown between swaps. This scroll costs mana.
Shared Vision
When used on a mob or player, the caster will see through its eyes.
It drains mana from the caster on use.
Spatial Disorientation
Using this scroll summons a staff which can be used on an entity to launch them in the direction the caster is looking. Longer charge time provides more velocity. Alternatively, when used on a block, nearby entities will be pulled in and launched, after a charge up time. It drains mana from the caster on use of the scroll, mana when used on an entity, and mana per second when used in AOE mode.
Strengthening
A Strengthening scroll will strengthen the first thing on your hotbar, or your off-hand if you’re holding something. Strengthened items are temporarily unbreakable, do more damage, and have increased mining capabilities.
It drains mana from the caster on use.
Summon Familiar
When used, the player summons a familiar. This familiar will report on interesting players, mobs, and blocks that it sees, and will chunk load the area around it. You can right click a familiar with a block to make it only report that block if it finds one. Right clicking without a block will reset this.
It drains mana on use.
Tangible Boundary
The Tangible Boundary is a large invisible barrier with range that you can pass through, but mobs, arrows, and other entities cannot. It will not replace solid blocks other than grass, nor will it replace water.
It drains mana from the caster every second(s).
Treasury Projection
This scroll give the user a gauntlet which will project weapons and tools from the user’s treasury - their inventory, some modded bags, and their ender chest, and fling them at the target block they are looking at.
It drains mana on using the scroll, and mana per weapon projected.
The gauntlet has two other modes upon pressing shift right-click. In AOE mode, weapons will be fired from behind you towards the direction you’re looking at, and in Chains mode, chains will spawn near the target you’re looking at and, if the target is a creature, attempt to hit them when right-click is held while staring at it.
Weapon Projectiles
Using this scroll grants the caster a bow, which can shoot tools and weapons.
It drains mana from the caster on use of the scroll.
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