Mekanism¶
Power Gen Changes¶
Buffed¶
Generator | Change | Notes |
---|---|---|
Bio Generator | Makes it more of an option instead of straight out using GBG. |
Nerfed¶
Generator | Change | Notes |
---|---|---|
GBG Ethylene | Super nerfed but promotes good setups. |
Higher burn rate = more melons needed for setup.
Recipe has been made harder for the GBG.
AE2 Mekanism Infuser Auto-Crafting¶
Using ME Pattern Providers, we can fully automate the Metallurgic Infuser and Enrichment Chamber. This setup will only use 2 channels of your main network.
Materials
- 1x Metalluric Infuser (higher the level, the better)
- 1x Enrichment Chamber (higher, the better)
- 1x Quartz Fiber
- 8x AE2 Cables
- 2x ME Pattern Provider (Block form)
- 1x ME Interface (Panel form)
- 2x ME Storage Bus
- 8x Blank Patterns
Do you have Refined Obsidian automated already?
You can skip the Obsidian Dust filter on the left storage bus and the Refined Obsidian Dust Pattern and instead make a processing pattern to turn Refined Obsidian Ingots into Refined Obsidian Dust and put that in a Pattern Provider connected to a Crusher.
Building and Configuring¶
- Put down your Metallurgic Infuser and place an ME Storage Bus on both sides of the infuser.
- Place an ME Pattern Provider right behind the infuser and put an ME Interface on top, then place a Quartz Fiber on the side.
- Place 7 AE2 cables (Yellow in the example) connecting all AE2 devices. The orange cable connects to your main AE2 network.
- Adjacent to the Infuser, place an Enrichment Chamber and a Pattern Provider behind it and place a cable connecting both pattern providers.
If you’re using the same colored cables, place a Cable Anchor between them or use a different color.
The Infuser will input items on the left (Red Slot) and Extra Items on the right (Yellow Slot) while the Enrichment Chamber will input/output the back (Purple).
- For the ME Storage Buses item filters have Iron, Infused Alloy, Enriched Alloy, and Obsidian Dust on the left side and Enriched Redstone, Diamond, and Obsidian on the right.
Processing Patterns¶
Now, we’ll encode the Processing Patterns. These patterns are made so there will be a (essentially) 0% chance of clogging the Infuser due to leftover materials.
Make sure to set the patterns to Process (Furnace icon) instead of Crafting (Crafting Table icon).
Then you’ll put patterns in each pattern provider as shown below.
Make sure to give both machines power and to enabled Auto-Split
.
Fission Reactor Temp Calculation¶
Big shoutout to Kayla for these equations! Go check out her CC Mek SCADA on GitHub!
Use the equation below to estimate how hot your reactor will get at a specific burn rate for either water or sodium coolant. Remember the reactor starts taking damage at >1200K!
Water: burn_rate(1)
* 2 * [1,000,000 * (heat_capacity
-1)] + 373.15
- in mB
Sodium: burn_rate(1)
* [1,000,000 * (heat_capacity
-1)] + 373.15
- in mB
How do I calculate heat_capacity
?
heat_capacity
is joules per kelvin based on the physical size of the reactor, by default thats 1000x the amount of ‘casing’ which includes reactor glass, casing, valves, etc.
- Kayla
heat_capacity
= (2 * W2) + [(H-2) * (W2 -(W-2)2)] * 1000
W and H are the Width and Height of Fission Reactor respectively
Full Explanation of Kayla’s Calculations
Mekanism | CurseForge