Guide: L2 Hostility - Difficulty, Traits, & Progression¶
Note: These mechanics and recommendations are subject to change due to ongoing ATM: Arcana Balancing with the L2 system.
Introduction¶
L2 Hostiles adds an adaptive difficulty system where mobs become stronger and gain special abilities (Traits) based on player progression and location. It aims for a more dynamic and challenging experience compared to vanilla or mods like Champions, Scaling Health, or Infernal Mobs, featuring player-specific difficulty scaling and mechanics for creating safe zones. For information in the curios specific for L2Hostility click here.
Understanding L2 Difficulty & Mob Levels¶
L2 features an adaptive difficulty system. Mobs gain levels, Traits, increased health, and increased damage based on several factors. You generally won’t encounter high-level mobs with powerful traits early on.
- Mob Level Factors: A mob’s level is determined by:
- The dimension it’s in.
- The biome it’s in.
- Its exact position (distance from origin/spawn).
- The difficulty level of nearby players.
- The entity type (some mobs have base level adjustments).
- Player & Chunk Difficulty: Difficulty is tracked per-player and per-chunk section. Killing mobs increases these values; dying decreases player difficulty.
- Mob Equipment: Higher mob levels can also affect the equipment and enchantments mobs spawn with (primarily applies to vanilla mobs using vanilla equipment).
-
Checking Difficulty: Use the
Hostility Detector
item or check theDifficulty Information
tab in your inventory/player screen to see the difficulty level of your current location and your personal difficulty.
Ways to Increase Player Difficulty¶
- Kill Mobs: The primary method of gaining difficulty.
- Drink a Cursed Bottle: The most efficient way to quickly raise difficulty, giving +50 levels per bottle consumed.
-
Wear Difficulty Curios: Equip specific Curios that grant bonus of +50 difficulty levels. The currently available options are shown below:
(Note: From left to right:
Curse of Envy
,Curse of Greed
,Curse of Lust
,Curse of Warth
)(Note:
Abyssal Thorn
can only be wear in theL2Hotility - Curse
curios slot while the other 4 can go in theCharm
slot) -
Visit New Dimensions: Entering dimensions for the first time can increase difficulty giving a +2 lvl of difficulty for each dimension. Most of the dimensions will add a multiplicative of 1.5x of you current level allowing to mobs to reach a maximum level of 3000; in the overworld this multiplicative vary between 1x and 1.5x.
- Travel Far from Origin: Moving a significant distance away from the world spawn point increases difficulty.
- Explore High-Difficulty Areas: Visit biomes or dimensions that inherently possess a higher base difficulty rating.
Ways to Decrease Player Difficulty¶
- Die: Player death reduces difficulty (ensure the
keepInventory
gamerule isfalse
for this to apply). -
Drink a Bottle of Sanity: The most efficient way to quickly lower difficulty.
-
Use a Hostility Orb: Creates a localized safe zone (chunk section) around the orb where difficulty is permanently nullified, preventing high-level mobs from spawning there. To use it, equip
Detector Glasses
and hold theDetector Glasses
in your off-hand while placing/interacting with theHostility Orb
. -
Wear Difficulty Nullifying Curios: Equip specific(Currently unobtainable due to the required traitDivinity Light
that force your difficulty rating to 0.Killer Aura
being disabled by default). -
Wear Difficulty Maintainer Curios: Equip the
Curse of Sloth
to prevent gaining further difficulty levels from most sources.
Expected L2 Progression Path¶
This outlines the general steps expected for progressing through L2 content:
(Note: From left to right: Unpolished Looting Charm
, Magical Looting Charm
, Chaotic Looting Charm
, Miraculous Looting Charm
)
- Craft the Lv.1 Looting Charm:
Unpolished Looting Charm
. - Use the Looting Charm to obtain vanilla materials not typically available in the Overworld (via mob drops).
- Craft the Lv.2 Looting Charm:
Magical Looting Charm
. -
Kill mobs that possess specific Traits (
Adaptive
,Cursed
,Erosion
,Corrosion
) to collectCursed Droplets
. Alternatively, burn mob drops in fire/lava for a low chance to obtain droplets (Nether Stars
have the highest chance at 1/64 - check JEI/EMI for details). You can do the same automation setup as the one showed below for theHostility Essence
. -
Craft a
Bottle of Curse
using Cursed Droplets. -
Obtain
Captured Wind
. CraftWind Capturing Bottle
, get at least aNovice Spell Book
from Ars Nouveau (higher tiers spellbooks and gear is recommended to have more mana), and create a spell likeSelf -> Launch -> Amplify x3 -> Glide
(Note: you need to be gliding to it to work). Spam this spell with empty bottles in your inventory to fill them. -
Craft a
Chaos Ingot
. -
Craft the Lv.3 Looting Charm:
Chaotic Looting Charm
. - Craft the
Curse of Envy
. Equipping this enables mobs to drop Trait Symbols corresponding to their traits. - Continue killing mobs to collect specific Trait Symbols.
- Use Trait Symbols as crafting ingredients for better gear and potentially other L2 items.
-
Craft the
Curse of Gluttony
. This provides a more sustainable source forBottles of Curse
. -
Burn
Bottles of Curse
in lava/fire to obtainHostility Essence
. The chance is low (1 in 512), so automation is recommended. Example: ABarrel
feeding bottles onto a CreateChute
over lava, with a Sophisticated StorageBarrel
+ filteredMagnet Upgrade
nearby to collect the essence. -
Craft a
Miracle Ingot
. -
Craft the Lv.4 Looting Charm:
Miraculous Looting Charm
.
Note: You can equip multiple Looting Charms and Curses simultaneously to benefit from all their effects at once.
Recommendations & Strategies¶
Note: Enchantments from L2 Hostility can often be crafted using materials obtained via the Looting Charms.
- Essential Enchantments: Prioritize obtaining the
Hardened
(mitigatesCorrosion
/Erosion
) andInsulator
(reducesRepelling
/Pulling
force) enchantments. - Damage Types: Focus on dealing
Magic
orAbyss
damage types, as some traits resist physical damage (e.g.,Reflect
,Dementor
). Be aware of theAdaptive
trait, which allows mobs to gain resistance to damage types they’ve taken recently. - Potions & Magic: Utilize potions and magic systems effectively (e.g., Ars Nouveau, Iron’s Spellbook).
(butCursed
potions/weapons are needed for theUndying
traitUndying
is disabled by default). - Helpful Gear/Items: Consider using items such as:
Flame Thorn
(from L2Hostility) combined with magic damage wands (from Glimmering Tales).Imagine Breaker
(from L2Hostility).- Abyss weapons (from L2Weaponry).
Void Touch
enchantment (from L2Complements).Detector Glass
(to see invisible mobs).- The various Curio items added by L2Hostility (28 total!) offer significant boosts and abilities.
Hostility Detector
(to check current difficulty levels).Hostility Orb
(to create safe zones).
L2 Traits Overview¶
Mobs gain traits based on their level and player difficulty. Higher-level traits appear as difficulty increases. Use the in-game Patchouli book (or JEI/tooltips if applicable) for detailed info on specific traits. To see how to make a Mob Farm to get these traits go to the Enderman Farm (L2 Trait Symbol Focus).
(Default Disabled Traits: Undying
, Killer Aura
, Ragnarok
are powerful Legendary traits that are DISABLED by default in the configuration but can be re-enabled via config/datapack.)
Regular Traits¶
Fiery
: Ignites attacker/target on hit.Invisible
: Mob and equipment are invisible (useDetector Glass
).Protection
: Gains Damage Resistance effect.Regenerate
: Regenerates health slowly.Speedy
: Moves very quickly.Tank
: Gains significantly more health and armor.Shulker
: Shoots shulker-like projectiles applying carried potion effects (no levitation).Gravity
: Increases gravity nearby (fall faster, jump lower).Moonwalk
: Decreases gravity nearby (fall slower, jump higher).Counter Strike
: Dashes back at the attacker after being hit and landing.
Advanced Traits (Appear Lv.100+)¶
Adaptive
: Remembers damage types recently taken and gains resistance to them. Higher levels remember more types.Reflect
: Reflects direct physical damage (use projectiles or magic).Grenade
: Shoots explosive projectiles periodically.Growth
(Slime-only): Grows larger when healed to full health. Can become very large.Split
: Splits into two copies with half level and the same trait (Split
level -1) upon death. Copies drop no loot.Drain
: Removes random positive effects and extends negative effects on hit. Deals more damage if the target has negative effects.Reprint
: Copies target’s equipment enchantments on hit. Damage increases based on target’s total enchantment levels.Corrosion
(Lv.200+): Damages target equipment durability based on missing durability on hit (Counter withHardened
enchantment).Erosion
(Lv.200+): Damages target equipment durability based on remaining durability on hit (Counter withHardened
enchantment).
Potion Traits¶
Inflict corresponding status effects on hit:
Blinder
: BlindnessDistorter
: NauseaLevitater
: LevitationStray
: SlownessWeakener
: WeaknessPoisonous
: PoisonWithering
: WitherCursed
Soul Burner
Freezing
Legendary Traits (Unlock after killing Rank 5 trait mob, Appear Lv.100+)¶
Dementor
: Immune to physical damage; attacks bypass armor.Dispelling
: Immune to magic damage; attacks bypass magic protection. Can temporarily disable enchantments on target’s gear.Teleport
: Teleports to avoid physical damage (use magic).Repelling
: Pushes entities away (Counter with fullInsulator
set).Pulling
: Pulls entities closer (Counter with fullInsulator
set).Undying
(DISABLED BY DEFAULT): Respawns after death unless killed withCursed
effect.Killer Aura
(DISABLED BY DEFAULT, Lv.300+): Deals periodic AoE damage (range indicated by particles).Ragnarok
(DISABLED BY DEFAULT, Lv.600+): Temporarily “seals” target’s equipment/curios on hit. Hold the item to unseal.
Mod Interactions & Trait Whitelists¶
L2 Hostiles includes specific configurations and mob assignments for several mods and traits.
General Mod Interactions¶
- Twilight Forest:
- Naga: Min Lv.50.
- Mini-bosses: Min Lv.100.
- Other bosses: Min Lv.150.
- All bosses gain
Cursed
+ 1 other fixed trait. - Boss spawners craftable using trophies, relevant trait symbols, and
Chaos Ingots
.
Ice and Fire:(Not ported to 1.21.1 yet)Dragons: Min Lv.100, 3 fixed traits (incl.Regen
,Adaptive
). Do NOT gainTank
. Handle high-level Regen/Adaptive carefully!Ghosts: GainDementor
at high levels (Magic damage required).Sirens: GainDrain
andDistorter
at high levels.
- Cataclysm:
- Mini-bosses: Min Lv.100, 2 fixed traits.
- Bosses: Min Lv.200, 3 fixed traits.
- Bosses >Lv.600 may carry special Curios making them extremely dangerous.
- Ignis & Ancient Remnant (v2.4.24+): Spawn minions; >Lv.400 spawn protectors that grant damage immunity.
- Note: Once a Cataclysm boss is killed, other mobs in the area might spawn with its weapons.
Specific L2 Trait Whitelists¶
These lists indicate which specific mobs are eligible to spawn with certain L2 Traits (when difficulty is high enough).
Adaptive¶
twilightforest:carminite_golem
twilightforest:upper_goblin_knight
twilightforest:lower_goblin_knight
cataclysm:coral_golem
iceandfire:dread_knight
Dementor¶
Dispell¶
deeperdarker:shattered
deeperdarker:stalker
deeperdarker:sculk_snapper
deeperdarker:sculk_leech
deeperdarker:sculk_centipede
deeperdarker:sludge
deeperdarker:shriek_worm
Reprint¶
twilightforest:minoshroom
twilightforest:minotaur
twilightforest:redcap
twilightforest:redcap_sapper
Split¶
minecraft:zombie
minecraft:zombie_villager
minecraft:zombified_piglin
minecraft:drowned
minecraft:husk
minecraft:skeleton
minecraft:wither_skeleton
minecraft:stray
minecraft:spider
minecraft:cave_spider
minecraft:creeper
L2Hostility | CurseForge