First Steps
Welcome to Gravitas²!¶
Everything is different in Gravitas², largely thanks to TerraFirmaCraft (TFC). You are about to undergo a much more realistic progression. Don’t worry, this guide (and the in-game quests) are here to help you. If you ever get lost or don’t know what to do, reading through this guide and the in-game quest book (often accessible via a keybind, check your controls!) should point you in the right direction.
Crucial Early Game Tips (Read This First!)¶
Before you dive in, keep these critical TFC mechanics in mind, many of which are highlighted in your quest book:
- Water is NOT unlimited: Be careful with your water sources, especially early on. Finite water sources can run dry.
- Drink Safely: Drink
Fresh Water
(Right Button on a source block or from a container) from anything butOceans
. Ocean water is salty and will only make your thirst worse. - Health Regeneration is Slow: Avoid taking damage at all costs. Natural health regeneration is very limited without proper nutrition and rest.
- Weight & Size Matter: Items have weight and size. Some large/heavy items (like
Anvils
or filled, sealedBarrels
) won’t fit inChests
or even your inventory without consequence. Carrying too many Huge and Very Heavy items will make youExhausted
, draining hunger and thirst much faster. Store these items ASAP or manage your load carefully. - Waystones: Collect ALL
Waystones
you find. They are invaluable for travel. - Gravity Affects Blocks:
Dirt
,Cobblestone
,Gravel
,Sand
, and many other blocks are affected by gravity. Don’t build with them unsupported, or your structures (and mines) might collapse! - Coordinates & Climate: Your location matters! Far North generally means colder temperatures. Far East often means more rain. Pay attention to your environment when choosing a base and exploring.
- The TFC Guidebook: Your TerraFirmaCraft Guidebook (usually in your inventory or accessible via a key, like the quest book) is your best friend. Most TFC-specific information, items, and mechanics can be searched through its Entry Index. GO LOOK AT IT!
First Steps: Gathering and Basic Tools¶
Your initial survival hinges on gathering basic resources. It doesn’t make much sense to make wooden tools first when there are literally stones all over the ground!
Resource Collection¶
Pebbles
: Pick upPebbles
you see along the ground by Right Button or breaking them. You’ll get different types of stones and even smallOre
pieces depending on the geological region.Twigs
: You’ll need to gatherTwigs
from the ground. You can’t just punch trees for sticks!Twigs
make great handles for tools.Sticks
fromTwigs
:Twigs
can be turned intoSticks
in your crafting grid.Sticks
from Leaves: Sticks can also be obtained by breaking treeLeaves
with your fist or aHoe
.- Compacting Sticks:
Stick Bunch
: CraftSticks
together for better storage.Stick Bundle
: CraftStick Bunches
together for even more compaction.Stick Bundles
can also be used as a hot fuel source inFirepits
.
Knapping Stone Tools¶
With enough Pebbles
(of the same rock type) and Sticks
or Twigs
, you are ready to start Knapping.
- Initiate Knapping: Hold at least two
Pebbles
of the same type in your hand, then Right Button in the air. This will open up the Knapping Interface. - Shaping the Tool Head: Carve out the desired shape by removing squares until you match the pattern for a tool head (check JEI or the TFC Guidebook).
- Assembling Tools: Combine the stone tool head with a
Stick
orTwig
in your crafting grid to make Stone tools.
Essential Stone Tools & Their Uses¶
Stone Knife
:- Used to harvest
Straw
by breaking tallGrass
and other appropriate plants. - Basic cutting weapon.
- Used to harvest
Stone Axe
:- Used to realistically cut down entire trees (logs and leaves).
- Note: Saplings and sticks are more reliably obtained if
Leaves
are broken individually before felling the tree.
Stone Shovel
:- Digs soil-type blocks like
Dirt
,Sand
,Gravel
, andClay
. - Can create
Paths
by using it onDirt
orGrass
.
- Digs soil-type blocks like
Stone Hoe
:- Essential for
Farming
(tilling soil). - Can also be used to efficiently cut down
Leaves
and other plant matter.
- Essential for
Stone Hammer
:- Can be used as a Crushing weapon.
- More importantly, it’s a crucial tool for
Forging
metals on anAnvil
and for creating your firstStone Anvil
.
Stone Javelin
:- A primitive Piercing weapon that can be thrown (hold Right Button to charge, release to throw) or used in melee. Useful for early hunting and fishing.
Finding a Suitable Home¶
Choosing a good location for your base is crucial for long-term survival. Look for an area that meets the following criteria:
- Temperature: Ideally above 10°C to avoid freezing and allow for a wider range of farming.
- Rainfall: A decent amount of rainfall (e.g., >175mm annually) is necessary for crops and often indicates more
Clay
. - Water Access: It’s highly recommended to live near a freshwater source like a
River
orLake
. Proximity to aRiver
that flows into anOcean
is even better, providing easy access to diverse biomes and travel routes. - Clay Indicators: As you search, look for specific plants like
Athyrium Fern
,Canna
,Goldenrod
,Pampas Grass
,Perovskia
, andWater Canna
. These often indicateClay
deposits nearby.Kaolin Clay
(a pinkish clay vital for some recipes) is often marked by Red Flowers and typically found further south in warmer (+22°C), highland biomes with decent rainfall.
Navigation & Exploration Aids¶
Getting around can be challenging, but there are ways to make it easier.
- Following Rivers: If you find a
River
, try to follow its flow (check where the water is moving) downstream. In many TFC worlds, rivers often lead to anOcean
. Traveling south is often a good general direction for warmer climates. Wooden Cane
: Craftable (fromSticks
). Put it in your offhand to walk faster throughGrass
and gain step-assist.- Marking Your Map: Use your map (
M
orB
) to mark important locations likeOre
finds,Clay
deposits, potential base spots, andWaystones
. This is invaluable for later reference. Prospector's Pick (ProPick)
: Once you haveCopper
, crafting aCopper ProPick
is a high priority. Right Button the ground with it to get readings of nearbyOre
types and their richness. This is crucial for finding larger, undergroundOre
veins.- TFC Guidebook for Ore Locations: The TFC Guidebook contains detailed information on which
Ores
spawn in which rock layers and biomes. USE IT! Canoe
(Early Boat Travel):- Crafting: Requires 3
Logs
and other basic materials (check JEI). You’ll likely need aSaw
(fromCopper
) to process theLogs
efficiently. - Features: You can place a
Chest
in theCanoe
for extra storage. Craft aPaddle
to travel faster. - Securing: Use a
Rope
to tie yourCanoe
to a post or build a small dock to prevent it from drifting away.
- Crafting: Requires 3
Food, Water, and Nutrition¶
Hunger, Saturation, Nutrition¶
There are 5 nutrients (Fruit
, Vegetables
, Protein
, Grain
, Dairy
), keep them maxed out for max health! Protein
makes up a lot of your HP.
Eating 101: Kill an animal (e.g., with your Javelin
) or throw your Javelin
at some Fish
in a River
to get some early Protein
.
Thirst & Water Management¶
As described previously. Avoid Salt Water
!
Ceramic Jug
: Knap and fire aClay Jug
to carryFresh Water
(holds 100 mB).- Drinking While Raining: If it’s raining, you can drink directly from the sky. Look straight up and stop moving; your thirst bar will gradually refill.
- Ocean Temple Water (Very Risky): If desperate for fresh water at sea, the water around ocean monuments is sometimes drinkable. This is extremely dangerous due to guardians.
Wooden Bucket
: Can carryWater
but cannot place water source blocks.Barrel
for Water:- You can fill a
Barrel
withWater
and use it to fill yourJug
anywhere. - If carrying a filled
Barrel
, put it in your back slot to avoidExhaustion
.
- You can fill a
Leather Flask
: A much better water container (holds more than a jug), made fromLeather
and an animalBladder
(low chance drop when butchering animals).
Foraging Wild Edibles¶
Sustenance is key. While traveling, you’ll find various types of food.
- Tools for Foraging: Most wild crops and food items can be collected using a
Stone Knife
orStone Hoe
. - Fruit Trees: If you find a fruit tree:
- First, harvest fruit from branches (often by breaking the leaf blocks or branches themselves). This also gives a chance for saplings.
- Then, you can cut down the trunk with an
Axe
. - Important: DO NOT USE A SAW on fruit trees if you want saplings and fruit. Use an
Axe
.
- Bushes: Collect berry bushes and other edible plants. You can replant these later at your base.
Early Food Preservation Techniques¶
While more advanced methods come later, some early steps can help:
- Vessels: Sealing food in
Large Ceramic Vessels
(or keeping it inSmall Ceramic Vessels
) applies the “Preserved” status, doubling its remaining lifetime. - Cooking: Cooking
Meats
makes them last longer than raw. Using aFirepit
orGrill
can provide a slight preservation buff compared to hotter devices like aForge
. - Drying (Basic):
Drying Mat
: Crafted fromFruit Leaves
(obtained from breaking leaves of Fruit Trees).- Place the
Drying Mat
in direct sunlight and Right Button to add an item (e.g.,Fruit
). - It takes about half a day to dry. Rain will reset the process. Dried foods often last longer.
- Smoking (Basic Setup):
Wool String
orPlant Fiber String
: Can be placed ( Right Button ) to hang items for smoking.- Hang
Meat
(must beBrined
first - see advanced food chapter) orCheese
on the string above an activeFirepit
(within 4 blocks directly underneath). - The
Firepit
must only be fueled withLogs
. Using impure fuels likePeat
will ruin the food. - Takes about 8 in-game hours. Smoked foods have significantly extended shelf life.
Agriculture: Planting Crops and Beekeeping¶
Securing a renewable food source is vital.
Farming Basics¶
- Prepare Farmland: Use a
Hoe
on grass or dirt to create farmland. - Soil Information: Once the soil is tilled, you can Shift + Right Button with an empty hand to check its nutrient levels, hydration, and temperature.
- Planting: Different
Crops
have different requirements. Plant seeds appropriate for your environment.
Farming - Bare Necessities¶
Farming in TFC has similarities to vanilla Minecraft but with added complexities.
- Hydration: Plants still need water. However, different plants need different levels of hydration; they can be under-watered or over-watered.
- Hydration Levels: Farmland hydration is shown on the top of the screen (if a compatible HUD mod is present) or can be inferred. Levels decrease the farther away farmland is from a water source block (in squares).
- 1st square (adjacent to water): ~100-91%
- 2nd square: ~90-71%
- 3rd square: ~70-51%
- 4th square: ~50-31% (often the base hydration without adjacent water).
- Hydration Levels: Farmland hydration is shown on the top of the screen (if a compatible HUD mod is present) or can be inferred. Levels decrease the farther away farmland is from a water source block (in squares).
- Temperature: This is unique to TFC and crucial for plant survival. If it’s too warm or too cold for a specific crop, it can die.
- Check the TFC Guidebook for the required temperature range for each plant.
- You can roughly check area temperature with F3, or by observing if newly planted crops die instantly.
- Factors affecting temperature:
- Season and Time of Day: Warmest in Summer and at Noon; coldest in Winter and at Midnight. Spring/Autumn are transitional.
- Y-Level: Temperature generally decreases as you go higher above Y-Level 63. Below Y=63, it’s relatively stable.
- Climate: The TFC Climate (separate from biomes) is a major factor, affecting wild crop/animal spawns and local temperature.
- No Trampling: You can’t break crops by jumping on them.
- Initial Crops: Look for wild versions of crops like
Wheat
,Barley
,Maize
,Potato
,Tomato
, etc. Break them (often with aKnife
orHoe
) to get seeds and sometimes the food item.
Moving Water with Aqueducts (Early Irrigation)¶
Why be stuck farming only next to rivers? You can move water with Aqueducts
.
- Usage: Place
Aqueducts
at the same Y-level as a water source block (like a river or stream). - The
Aqueduct
can then bring water horizontally to your farm plots. It cannot move water upwards without more advanced technology. - You can fill
Buckets
(once you have them) by interacting with a water-filledAqueduct
.
Beekeeping (Early Start)¶
Bees are incredibly useful for pollinating your crops (which can increase yields) and providing valuable resources. The primary early-game resources you’ll want are Honey
(a food source and sugar substitute) and Honeycomb
/Beeswax
(crucial for making Treated Lumber
, important for Create mod progression).
1. Setup Your Apiary:
- Craft
Beehive Frames
: These are essential components for your hives. (Check JEI for the recipe, likely involvesSticks
and perhapsString
orLumber
). - Craft
Wooden Beehive
: RequiresBeehive Frames
andLumber
(which you get fromLogs
using aSaw
). - Place Your Beehive: Find a suitable spot for your
Wooden Beehive
. Beehives can share flowers if placed relatively close to each other.
2. Attracting Bees:
- Frames are Key: Bees need
Beehive Frames
inside the hive to live. Having 4 emptyBeehive Frames
in a hive greatly increases the chances of a wild swarm moving in. - Flower Power: A hive needs at least 10
Flowers
planted within a 5-block radius for a chance to attract aQueen Bee
to an empty frame. More flowers can help (up to a point, benefits diminish after ~60 flowers for a single hive). You might see bee particles around the hive when it’s actively trying to attract a queen. - Patience (and Queens): Bees have a chance to move into an empty, properly prepared hive with each passing day. If you happen to find a wild
Queen Bee
item, placing it in a frame within the hive can significantly speed up colonization.
3. Harvesting Resources Safely:
- WARNING: DO NOT INTERACT WITH ACTIVE BEEHIVES DURING DAYTIME. Bees are active and will attack if you disturb them (e.g., by removing frames).
- Safe Harvesting Times/Methods:
- Night: Interact with hives at night when bees are sleeping.
- Smoke ‘Em Out: Placing an active
Firepit
(burningLogs
) directly underneath theBeehive
can pacify the bees, allowing for safer daytime harvesting.
- Collecting
Honey
: When a hive visibly has honey (often shown by dripping particles or a texture change on the frames inside), Right Button the hive with anEmpty Jar
to collect aHoney Jar
. Opening theHoney Jar
gives youRaw Honey
. - Collecting
Honeycomb
/Beeswax
:- Filled frames will appear different. You can remove these frames from the hive (safely, as described above).
- To get
Beeswax
from a filledHoneycomb Frame
, Right Button the frame in your inventory (or possibly in-world, check tooltips) with aKnife
. - Important: Using a
Knife
on a filled frame in this manner typically kills the queen residing in that specific frame, so be mindful of this, especially with your first few colonies. You’ll want to ensure you have other queens or ongoing queen attraction. Beeswax
is the key ingredient from bees needed forTreated Lumber
.
4. Bee Tips:
- Crop Pollination: Bees can help fertilize nearby crops and planters, potentially increasing yields.
- Bee Repellent (Water): Being wet (e.g., standing in water or during rain) can sometimes prevent bees from attacking you if you accidentally anger them.
- Sacrificing Queens: Remember that scraping a frame for beeswax sacrifices that frame’s queen. Plan accordingly to maintain your bee population.
Early Crafting Stations & Building¶
Workbench / Crafting Table¶
- The TFC
Workbench
acts like a standard crafting table but is required for some TFC recipes. You’ll need aSaw
(made from metal likeCopper
) to makeLumber
for it.
Building Your First Shelter¶
Once you’ve found a place to settle, you’ll need a house.
- Non-Gravity Building Blocks:
Thatch
: CraftStraw
intoThatch
blocks. Lightweight, not affected by gravity, but players/mobs can pass through it.Mud Bricks
: CraftMud
andStraw
intoWet Mud Bricks
. PlaceWet Mud Bricks
on the ground in a dry location (not raining). They will harden intoDried Mud Bricks
after about a day.Dried Mud Bricks
can be crafted intoMud Brick Blocks
,Stairs
,Slabs
, orWalls
.Wattle and Daub
: A versatile early building option.- Place vertical
Log
posts. - Right Button the
Logs
withSticks
to create the wattle framework. You can arrange sticks in different patterns. - Right Button the framework with
Daub
to make it solid. - Wattle can also be dyed for decoration.
- Place vertical
Planks
: Once you have aSaw
(from metal likeCopper
), you can makeLumber
fromLogs
, thenPlanks
fromLumber
.Planks
have No Gravity, making them excellent for building a proper, sturdy shelter.
- Gravity Blocks to Avoid (for main structures): Be wary of using
Dirt
,Cobblestone
,Gravel
, andSand
for structural components as they are affected by gravity and can collapse.
Mastering Fire¶
Creating Fire: The Firestarter¶
- Crafting: With two
Sticks
, make aFirestarter
. - Usage: Hold Right Button (or Shift + Right Button, try both if one doesn’t work) on a flammable block (like the top of a
Firepit
orPit Kiln
pile). It may take a few tries.
The Firepit: Your First Cooking Station¶
- Gather Materials:
- 1
Log
- 3
Sticks
- 5
Straw
(for kindling; increases success chance)
- 1
- Construction: Throw (default
Q
) all items onto the same block on the ground. Then, use theFirestarter
on the block with the items floating above it.
Firepit Uses & Mechanics¶
- Torches: Heating
Sticks
in aFirepit
produces twoTorches
. They Burn Out and need re-lighting with aFirestarter
or another litTorch
. - Cooking: Cook raw
Meats
andDoughs
in theFirepit
to make them edible and extend their shelf life. - Interface: Fuel on left, heating slot on right, temperature gauge.
- Extinguishing: Use a
Shovel
on a litFirepit
to extinguish it. - Upgrades:
- Grill: Use a
Wrought Iron Grill
on theFirepit
to convert it into aGrill
. - Pot: Use a
Ceramic Pot
on theFirepit
to cook with a pot. - To remove these upgrades, Shift + Right Button with an empty hand. (Be careful if they are hot!)
- Grill: Use a
Firepit and Pot (Early Cooking Device)¶
- A
Ceramic Pot
(knapped fromClay
and fired in aPit Kiln
) can be added to aFirepit
. - Interface: Has 5 item slots and holds 1000mB of fluid.
- Usage: Add fluid (e.g.,
Water
from aJug
orBucket
) and ingredients, then light theFirepit
. - Soup: A common early recipe. Made from 3-5
Fruits
,Vegetables
, orMeats
in a pot ofWater
. When done, the water turns red. Right Button with aBowl
to retrieveSoup
. Combines multiple nutrients. - Other Recipes: Can be used for simple recipes like making
Lye
fromAsh
andWater
.
Firepit and Grill (Early Cooking Device)¶
- A
Wrought Iron Grill
(worked fromWrought Iron Double Sheets
on anAnvil
- a copper-era item) can be added to aFirepit
. - Cooks up to 5 items at once and can give the “Wood Grilled” trait, improving food preservation slightly.
The Pit Kiln & Charcoal Production¶
The Pit Kiln: Firing Pottery & Melting Ores¶
A Pit Kiln
is an early-game method for high-temperature heating. It’s used to fire Clay
items into Ceramic
and to melt your first Ores
. A Pit Kiln
burns for about 8 in-game hours, slowly heating its contents up to 1400 °C (Yellow White heat).
Building a Pit Kiln:
- Dig a 1x1 hole in the ground.
- Place up to four items you want to fire into the hole (use
V
key by default, or Right Button). Can hold up to 4 small items (likeMolds
) or one large item (like aVessel
for ore melting). - Use eight
Straw
on the hole, clicking until the items are covered. - Use eight
Logs
on the straw-covered hole, clicking until it forms a full pile. - Light the top of the
Pit Kiln
pile on fire with yourFirestarter
orTorch
.
Charcoal Production¶
Charcoal
is a more efficient fuel than Logs
for many processes.
Log Piles
toCharcoal
:- Shift + Right Button with
Logs
on the ground to place downLog Piles
(each holds 16 logs). - Dig a 1-block deep hole (any size).
- Fill it with
Log Piles
. - Light one
Log Pile
on fire. - Quickly cover everything (the hole and burning piles) with
Dirt
or other non-flammable blocks (likeCobblestone
). - In a few minutes (listen for the process to complete), the
Log Piles
will turn intoCharcoal
.
- Shift + Right Button with
Fire & Smelting Progression Paths¶
Understanding the different fire sources and their upgrades is key to technological advancement:
- Food Preparation:
Campfire
/Fire Pit
(Basic cooking)Fire Pit
+Ceramic Pot
(Soups, boiling)Grill
(Fire Pit Upgrade) /Oven
(e.g., Firmalife Oven - Fire Pit Upgrade)Create Smoking
/ Smoker (Food preservation, later game)
- Charcoal & Other Materials:
Pit Kiln
(FiringClay
, firstCharcoal
)Charcoal Pit
(ImprovedCharcoal
fromLog Piles
as described above)Coke Oven
(ProducesCoke
andCreosote Oil
, an upgrade toCharcoal Pit
later)
- Ore Smelting:
Pit Kiln
+Small Ceramic Vessel
(Melting firstCopper Ores
)Charcoal Forge
(RequiresCharcoal
orCoke
; search TFC Guidebook. Needed for working metal beyond basic casting)Charcoal Forge
+Bellows
(Increases temperature for higher-tier metals)Crucible
(Forge Upgrade /Ceramic Crucible
in a high-temp fire source for alloys)
Introduction to Pottery¶
Clay
is an incredibly useful material. Requires five Clay Balls
in your hand to knap. If you make a mistake, close the interface to get your clay back and try again.
Basic Pottery Items (Unfired)¶
Small Vessel (Unfired)
: Useful for early storage and later for melting small amounts of ore.Jug (Unfired)
: Can be used to pick up, carry, and drink fluids likeFresh Water
.Ingot Mold (Unfired)
: Essential for castingIngots
from molten metal.- Key Tool Molds (Unfired):
Pickaxe Head Mold
,Axe Head Mold
,Saw Blade Mold
,Hammer Head Mold
. These are important for your first proper metal tools.
All unfired clay items must be fired in a Pit Kiln
to turn them into usable Ceramic
items.
Prospecting & Your First Metal: Copper¶
Copper
is the first metal for proper tools.
Finding Copper¶
- Look for small
Copper Ore
pieces on the surface (Native Copper
,Malachite
,Tetrahedrite
are sources ofCopper
). - Mark Your Finds: It’s crucial to mark the location of these surface ores on your map. Even if you don’t collect the small pieces immediately, they indicate a larger ore vein nearby. You’re going to need a lot of ore!
- Tip:
Copper
can be a pain to find. Wander until you find Light Surface Rocks; these areas are more likely to spawnMalachite
, which smelts intoCopper
. - You’ll need about 9-10 small
Copper Ore
pieces (yielding 100 mB of metal total) to fill one tool mold. Shift while hovering overPebbles
/Ores
often tells you how much metal they yield.
Casting Your First Copper Tools (e.g., Pickaxe)¶
- Collect Ores & Prepare Vessel: Gather enough
Copper Ores
and place them inside an unfiredSmall Clay Vessel
. - Fire Mold: Separately, knap and fire a
Clay Pickaxe Head Mold
(and ideally aProspector's Pick Mold
too!) in aPit Kiln
. - Melt Ores: Place the
Small Clay Vessel
containing theCopper Ores
into aPit Kiln
and fire it. TheOres
will melt, and theClay Vessel
will become aCeramic Vessel
containing moltenCopper
. - Cast the Tool Head:
- Once the
Pit Kiln
is done and theCeramic Vessel
with moltenCopper
is retrieved, Right Button with it in hand to open the Casting Interface. - Place your fired
Ceramic Pickaxe Head Mold
into the center slot. The moltenCopper
will pour into the mold. - The contents can solidify if you take too long. If so, reheat the vessel in another
Pit Kiln
.
- Once the
- Cool and Extract: Remove the filled mold and let it cool down. Once cool, ++sneak++ + Right Button the mold (or place it in a crafting grid) to extract your
Copper Pickaxe Head
and (usually) retrieve the mold. - Craft Pickaxe: Combine the
Copper Pickaxe Head
with aStick
to craft yourCopper Pickaxe
!
Safety First: Mining¶
- Cave-ins are real! Mining is dangerous as caves can collapse and kill you.
Support Beams
: To prevent cave-ins, useSupport Beams
(made fromLumber
once you have aSaw
).- They must be placed correctly (often in a frame structure, not just single vertical beams). Place them on solid, non-gravity blocks like
Planks
or sturdy stone. - Shift + Right Button with
Support Beams
can place 1 instead of 3 if you need finer control (or vice-versa, depending on the pack’s TFC tweak). Refer to the quest book image for an example setup.
- They must be placed correctly (often in a frame structure, not just single vertical beams). Place them on solid, non-gravity blocks like
Crafting Your First Anvil (Stone)¶
The Anvil
is crucial for metalworking beyond basic casting. It’s how you progress through TFC.
- Find Suitable Rock: You need a block of Raw Rock that is
Igneous Extrusive
(Rhyolite, Basalt, Andesite, Dacite) orIgneous Intrusive
(Granite, Diorite, Gabbro). - Obtain Raw Rock Block: To pick up the raw rock block itself (highly recommended), you must mine all six blocks directly adjacent to it (above, below, and all four sides). Once it’s surrounded by air, it will pop off as an item. Leave the block below it to be the last one you break to secure it.
- Create Anvil: Place the
Raw Stone
block you’ve obtained and simply Right Button its top face with anyHammer
(e.g.,Stone Hammer
). The block will transform into aStone Anvil
. * ThisStone Anvil
is Tier 0, the lowest tier. It can only be used toWeld
Tier I ingots (likeCopper
). Check “Primitive Anvils” in the TFC Guidebook for more info.
Beyond Casting: Working Metal & Alloys¶
- Using the
Stone Anvil
: The anvil is used to make much better tools than molds can. It’s forWorking
metalIngots
into tool heads and other components by heating them and hammering them into shape. Using it is not easy; consult the TFC Guidebook (or search for a video, as the quest book suggests!). If you mess up an ingot, you can usually melt it down in a mold and restart. Copper Anvil
: Your first metalAnvil
(Tier 1) is crafted from 14Copper Ingots
(double ingots usually, so 7x2). This allows working with higher tier metals.- Upgrading to
Bronze
: Your first alloy, significantly better thanCopper
. Common bronze is made by combiningCopper
withTin
(usually 88-92% Copper, 8-12% Tin). Other variants includeBismuth Bronze
andBlack Bronze
. Alloys are made by melting the constituent metals together in the correct proportions in aCrucible
or aCeramic Vessel
in a high-temp fire.
Storage and Inventory Management¶
Item Size and Weight & Overburdening¶
As described previously. Remember: Huge + Very Heavy items = Exhaustion! Store them ASAP or wear appropriate gear (like a Large Vessel
on your back).
Log Piles¶
- Shift + Right Button with
Logs
on the ground to place down aLog Pile
. - Can hold 16
Logs
. Used for storage or to makeCharcoal
.
Vessels - They’re OP!¶
Small Ceramic Vessel
: After firing, these can store Small or smaller items (e.g.,Pebbles
,Ores
,Food
items). Essential for exploration and early ore melting.Large Ceramic Vessel
: KnapClay
into aLarge Vessel
and fire it.- Stores Normal or smaller items (up to 9 stacks according to quests, and can hold other
Vessels
). - Wear it on your back slot! It’s heavy otherwise and will make you
Exhausted
. - Food Preservation: Sealing food inside (Shift + Right Button with an empty hand) significantly slows down decay.
- Cooking Hack: If you put raw
Meat
in an unfiredClay Vessel
and then fire theVessel
in aPit Kiln
, it will cook everything inside!
- Stores Normal or smaller items (up to 9 stacks according to quests, and can hold other
Chests¶
- Once you have metal tools (like a
Saw
forLumber
), you can craftChests
. - They have one less row than a vanilla Minecraft chest but are vital storage.
- Can hold up to Medium sized items.
- Can be placed next to each other for a double chest.
Tool Racks¶
- Craftable from
Lumber
. Allows you to store your tools on a wall, freeing up inventory.
Textiles: Wool, Cloth, and Your First Real Bed¶
Obtaining Hides & Wool¶
Raw Hide
: Dropped by all kinds of animals when butchered with aKnife
. Used forLeather
.Sheepskin Hides
: Dropped by animals with fur (likeSheep
).
Processing Wool¶
Raw Wool
fromSheepskin
: CombineSheepskin
with aKnife
in your crafting grid to obtainRaw Wool
(and also someRaw Hide
).Spindle
: Craft aSpindle
. Used to turnRaw Wool
intoWool Yarn
.Loom
: Craft aLoom
.- Place the
Loom
down. - Right Button it with
Wool Yarn
(orString
) to load it. (16Wool Yarn
forWool Cloth
, 24String
forSilk Cloth
). - Once it has enough, hold Right Button on the
Loom
to work it. - When finished, Right Button to get your
Wool Cloth
orSilk Cloth
.
- Place the
White Bed
: CraftWool Cloth
andPlanks
into aWhite Bed
for some well-deserved (and night-skipping) sleep! This also sets your spawn point.- Alternatively, a
Thatch Bed
can be made by placing twoThatch
blocks adjacent and right-clicking with aLarge Raw Hide
. It sets spawn but doesn’t let you sleep through the night.
- Alternatively, a
Leatherworking: A Multi-Step Process¶
Leather
is vital for many items like Bellows
(important for Forges
), Backpacks
, Saddles
, etc.
- Gather
Raw Hide
: Hunt animals and butcher them with aKnife
. - Craft
Flux
: PlaceDolomite
,Marble
,Limestone
, orChalk
Pebbles
/Rocks
in your crafting grid with aHammer
to crush them intoFlux
. - Make
Limewater
:- Craft a
Barrel
(requiresLumber
and aSaw
). - Fill the
Barrel
withFresh Water
. - Add
Flux
to the water-filledBarrel
to createLimewater
.
- Craft a
- Soak Hide (Limewater): Place
Raw Hide
into theLimewater Barrel
, seal it (Shift + Right Button with an empty hand), and wait for it to process intoSoaked Hide
. - Scrape Hide:
- Place the
Soaked Hide
on top of aLog
(place the log horizontally or on the ground). - Use a
Knife
to Right Button theSoaked Hide
on theLog
to scrape off the outer layer (limewater residue). - Break the
Scraped Hide
from the log by breaking the hide item itself (not the log).
- Place the
- Rinse Hide (Water): Place the
Scraped Hide
into aBarrel
filled with freshWater
. Seal it and wait for it to becomePrepared Hide
. - Make
Tannin
:- Fill another
Barrel
withFresh Water
. - Add
Logs
(especiallyOak
,Birch
,Chestnut
,Douglas Fir
,Hickory
, orMaple
are good tannin sources) to the water. Seal it and wait for the water to turn intoTannin
.
- Fill another
- Tan Hide: Place the
Prepared Hide
into theTannin Barrel
. Seal it and wait a long time. This is the final step to getLeather
!
Leather Goods¶
Backpack
: Craftable fromLeather
. Provides extra inventory slots and goes into a Curio slot (doesn’t take your chestplate slot).Bellows
: Made withLeather
. Used to boost yourCharcoal Forge
temperature. Check theCharcoal Forge
tab in the TFC Guidebook.Saddle
: For tamingHorses
. Taming is different: feed a horseWheat
orApples
every day until it likes you.
A Word of Warning: Dragons¶
Stay away from the dragons. Really. Stay away. They are not early-game friendly and will destroy you and your surroundings.
This guide is based on TerraFirmaCraft mechanics and information from the Gravitas² quest book. Specifics can vary. Always check JEI for recipes and consult your in-game TFC Guidebook!
All The Mods - Gravitas² | CurseForge | GitHub