Diagrams¶
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Flow Chars¶
Flowcharts are diagrams that represent workflows or processes. The steps are rendered as nodes of various kinds and are connected by edges, describing the necessary order of steps:
``` mermaid
graph LR
A[Start] --> B{Error?};
B -->|Yes| C[Hmm...];
C --> D[Debug];
D --> B;
B ---->|No| E[Yay!];
```
graph LR
A[Start] --> B{Error?};
B -->|Yes| C[Hmm...];
C --> D[Debug];
D --> B;
B ---->|No| E[Yay!];
Sequence Diagrams¶
Sequence diagrams describe a specific scenario as sequential interactions between multiple objects or actors, including the messages that are exchanged between those actors:
``` mermaid
sequenceDiagram
autonumber
Alice->>John: Hello John, how are you?
loop Healthcheck
John->>John: Fight against hypochondria
end
Note right of John: Rational thoughts!
John-->>Alice: Great!
John->>Bob: How about you?
Bob-->>John: Jolly good!
```
sequenceDiagram
autonumber
Alice->>John: Hello John, how are you?
loop Healthcheck
John->>John: Fight against hypochondria
end
Note right of John: Rational thoughts!
John-->>Alice: Great!
John->>Bob: How about you?
Bob-->>John: Jolly good!
State Diagrams¶
State diagrams are a great tool to describe the behavior of a system, decomposing it into a finite number of states, and transitions between those states:
``` mermaid
stateDiagram-v2
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
```
stateDiagram-v2
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
Class Diagrams¶
``` mermaid
classDiagram
Person <|-- Student
Person <|-- Professor
Person : +String name
Person : +String phoneNumber
Person : +String emailAddress
Person: +purchaseParkingPass()
Address "1" <-- "0..1" Person:lives at
class Student{
+int studentNumber
+int averageMark
+isEligibleToEnrol()
+getSeminarsTaken()
}
class Professor{
+int salary
}
class Address{
+String street
+String city
+String state
+int postalCode
+String country
-validate()
+outputAsLabel()
}
```
classDiagram
Person <|-- Student
Person <|-- Professor
Person : +String name
Person : +String phoneNumber
Person : +String emailAddress
Person: +purchaseParkingPass()
Address "1" <-- "0..1" Person:lives at
class Student{
+int studentNumber
+int averageMark
+isEligibleToEnrol()
+getSeminarsTaken()
}
class Professor{
+int salary
}
class Address{
+String street
+String city
+String state
+int postalCode
+String country
-validate()
+outputAsLabel()
}
Entity-Relationship Diagrams¶
An entity-relationship diagram is composed of entity types and specifies relationships that exist between entities. It describes inter-related things in a specific domain of knowledge:
``` mermaid
erDiagram
CUSTOMER ||--o{ ORDER : places
ORDER ||--|{ LINE-ITEM : contains
LINE-ITEM {
string name
int pricePerUnit
}
CUSTOMER }|..|{ DELIVERY-ADDRESS : uses
```
erDiagram
CUSTOMER ||--o{ ORDER : places
ORDER ||--|{ LINE-ITEM : contains
LINE-ITEM {
string name
int pricePerUnit
}
CUSTOMER }|..|{ DELIVERY-ADDRESS : uses