Storage¶
This Chapter will explain Storage Cells, Types, Bytes and how and where you can store your Stuff.
Types¶
For many People, Types seem to be quite the limitation, however, if you have 1 ME Drive filled with 10 Storage Cells that’s already 630 Types. 630 different Items is quite a lot, where this becomes problematic is when using NBT Items.
NBT Items
- Storing NBT Items in your ME System is probably among the worst things you can do
- NBT Items hold large amounts of data (compared to normal items) and therefore take up more memory inside a chunk.
- If you’re using too much memory inside a single chunk, you’re game can no longer calculate it all and will kick you out of the world.
- At this point you’re essentially locked out of your world, because reloading the world also reloads the NBT Items, kicking you again immediately.
- For this reason the Type Limit exists, to firmly discourage you from storing NBT Items on your Drives.
Bytes¶
Bytes on Storage Cells, function like Bytes in a Computer 1 Byte = 8 Items. Each new Type added, takes up 1/128th of the cells total space.
1k Storage Cell
- A 1k Storage Cell has 1024 Bytes and 63 Types.
- 1 Byte = 8 Items and 1 Type = 8 Bytes. (1/128th of 1024 Bytes)
- With 1 Type used, you get a capacity of (1024 Bytes - (1 x 8 Bytes for the Type)) x 8 = 8,128 Items.
- With 63 Types used, you get a capacity of (1024 Bytes - (63 x 8 Bytes for the Types)) x 8 = 4,160 Items.
Formula
(Total Bytes - (Types used x (Total Bytes / 128))) x 8 Bytes = Total Items
Storage Cells¶
There’s a bunch of different Cells, these are probably the most important ones.
External Storage¶
To use other blocks as storage, attach a Storage Bus to it and increase the priority. (click the little cog in the top right)
This way, AE2 will treat this Storage as if it was a Storage Cell, reading the contents, showing them in your Terminal and prefer that as an input. (useful if you don’t want to have an item on your drive AND an external Storage)
The Controller represents the ME System in this case, and the Barrel with the Storage Bus attached to it is the external inventory.
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